

It throws down the gauntlet in terms of sheer technical genius for its open world peers to pick up and I doubt any will come close this generation. There’s no denying that this is a grand statement from Rockstar, so grand in fact that it’s difficult to know where to even begin. Instead, the game constantly asks you to sit back and reflect, which I found myself doing studiously as the end credits rolled, unable to move as I attempted to process the last five days of gameplay. The almost laboriously placed opener is there to tell players that this isn’t going to be a laugh-a-minute affair, neither is it something you can race through. Truthfully, these slow scenes of walking behind gang members and trudging through snow killed my initial excitement for the game dead, though I think that may have been the point. It’s nowhere close to the madness in Ludendorff that Rockstar opened their last game with, but rather a chance for the game to begin to introduce its huge cast of characters and show players the ropes.

It’s apparent that Red Dead Redemption 2 isn’t like many other games from its opening chapter, a rather downbeat and patient escape into the mountains with the van der Linde gang after a botched robbery sends them into hiding. You can scratch away at it for days and barely even break the surface of this unconventional and uncompromising adventure through the dying Wild West. It’s a bold reminder of what they are capable of, a dizzying amount of ambition and innovation underpinned by a deeply human story at its center. Rockstar have a point to prove with Red Dead Redemption 2, their first game in five years after the gigantic success of GTA V.
